The Art of Jeff Murchie

Jeff Murchie

I am a veteran concept artist, toy designer and illustrator. I enjoy spearheading visual development while directing, molding, tweaking and improving throughout the development process. I am currently looking for new opportunities where I can bring my skillset and experience as well as challenge myself as an artist and collaborator.

Work History

Stoic Studios

01.15.2021 – 09/2025

Lead Concept Artist

Manticore Games 02/2020 – 01/2021 Lead Concept Artist

Freelance Artist

Various Clients

09/2017 – Present


Akili Interactive

05/2018 – 05/2019

Senior Concept Artist


Activision/Toys For Bob

10/2012 – 09/2017

Senior Concept and Toy Designer


38 Studios

10/2007 – 05/2012

Lead Concept Artist


Gearbox Software

02/2007 – 09/2007

Concept Artist


Turbine Entertainment

10/2004 – 01/2007

Concept Artist


Stormfront Studios

Freelance Concept Artist


LucasArts Entertainment

06/2001 – 09/2002

Clients

  1. Activision/Blizzard
  2. Stoic Stidios
  3. Disney
  4. Toys For Bob
  5. LucasArts
  6. Dreamworks
  7. Gearbox
  8. Manticore Games
  9. Velan Studios
  10. Akili Interactive
  11. Telltale Studios
  12. 38 Studios
  13. Turbine Entertainment
  14. Hitpoint Studios
  15. Hasbro
  16. Ravensburger

Awards/Publications

  1. -The Art of Spyro Reignited
  2. -The Art of Crash Bandicoot: It’s About Time
  3. -Witch King Concept featured in Spectrum 14
  4. -Skylander concepts featured in the popular Netflix “Skylander Academy” TV series
  5. -Demo tutorial and article for ImagineFX magazine
  6. -Interviewed in the Special Features and making of Lord of The Rings Online.

Contact

jeffreymurchie@hotmail.com


Artstation: https://www.artstation.com/murchiemonster

Character References: PEDRO TOLEDO | Art Director on Towerborne at Stoic Studios: I worked closely with Jeff during the development of Towerborne, where he was a key contributor to the project's art direction.


Jeff is a superb artist and a unique character creator who expertly balances lore and historical references with a sharp sense of modern appeal. His creations are, simply put, super cool, and his attention to detail and ability to execute intricate designs are exceptional.


Throughout the project, Jeff collaborated effectively with designers to ensure characters meaningfully impacted the world and combat. He also worked seamlessly with character artists and animators to address technical requirements. Furthermore, he successfully managed both internal and external artists, maintaining strict schedules, working closely with production.


I miss working with Jeff. Towerborne would not be the same without his sense of aesthetics. I highly recommend Jeff and look forward to the opportunity to work with him again on future projects.



ARNIE JORGENSON | Co-Founder and Chief Creative Officer at Stoic Studios:

I've worked with Jeff for years and can absolutely recommend him to any team looking for a great, upbeat personality with skill, hard work ethic and someone that hits deadlines every time.

He managed other concepts artists on the team and they were always given clear direction, complete with paintovers and notes.

He took feedback, and pivots in game design goals seriously and acted on them quickly.

He'd be a boon to any team.


JASON FINDLEY | Lead 3D Character Artist at Stoic Studios

(I worked closely with Jason at both Stoic Studios and Toys for Bob on Towerborne and the Skylander franchise)

I found Jeff to be one of those rare individuals that shines as a person, as well being an incredibly accomplished artist.


He is incredibly approachable, willing to elaborate, and very open to feedback. He is also quick to grasp any technical hurdles that cropped-up, on any given project, and showed the capacity to tailor his concepts to avoid or mitigate them.


Add to that fact, that he never failed to come up with a concept…whether it be character/environment/world object/toy/etc…that thrilled and excited people, and you can see how working with Jeff was a rare joy. I hope to work with him in the future on any new projects.


NICHOLAS KOLE | Character Designer and Illustrator

Jeff is an incredible concept artist. I have had the privilege of working directly under him at 38 Studios on Project Copernicus. He is a talented and generous lead- receptive to feedback and ready with a fresh eye and a new idea whenever asked. He is a model of a diligent and responsible worker to a young artist and professional- always a faithful worker on small tasks or large.


MIN FU | Senior Concept Outsource Supervisor at Blizzard Entertainment

I had the pleasure of working with Jeff on Skylanders, Imaginators at Toys for Bob. He is an extremely talented artist, fun to work with, and always stays positive. He's the exact kind of person you hope to work with – bringing incredible skill to the table, but also the ability to collaborate well with others, and provide solid reasoning for why a design is strong. He has an seemingly unending imagination and always seems to have fresh designs and new spins on ideas. He also has a positive attitude, which is definitely contagious, and he'll uplift a team's spirit even in hard times. I'd consider myself lucky if I ever get the opportunity to work with him again in the future.

opportunity to work with him again in the future.

SELECTED PROJECTS